Personal, class project
Blender, Maya, Unity
6 weeks, March - May, 2023
Sacred Forest depicts a cemetery environment at night. The player will wander around the cemetery as
a kid with a lamp in hand looking for a playground. The lamp will illuminate the environment when the
player moves, so the player can find a portal to leave the cemetery and get to the playground.
The game hopes to bring a spooky feeling to players as they wander alone in the darkness.
The idea for this was based on my experience as a child. I once went to a cemetery
to play with childhood friends at night and experienced peculiar events. After the trip, I dreamt
about getting lost in the cemetery for a whole month. For every night of that month, I saw myself being stuck in the
dark cemetery, running and screaming, but unable to find the playground or get out.
The creation process includes brainstorming concept, creating proposal, sketching, developing 3D assets, building the environment in Unity, and publishing it on Itch.io.
Most of the assets were modeled in Blender and Maya and then imported into Unity to use for the environment.
Sacred Forest environment can be explored HERE
Through this project, I learned about the workflow of creating a 3D environment and overcame many development issues since it was my first time using Unity.